package gamecomponents.levelcomponents.stagelements.buildingmats;

import gamecomponents.character.Player;
import gamecomponents.navigation.Location;

/**
 * @author Akos
 * @version 1.0
 * @created 14-márc.-2012 16:36:11
 */
public class Key extends ExtendedEntity {

	private boolean isPickedUp;
	private Location loc;

	public Key(){

	}

	public void finalize() throws Throwable {
		super.finalize();
	}

	/**
	 * 
	 * @param _loc
	 */
	public Key(Location _loc){

	}

	public boolean canIGo(){
		return false;
	}

	public Location getLocation(){
		return null;
	}

	/**
	 * 
	 * @param loc
	 */
	public boolean isInside(Location loc){
		return false;
	}

	/**
	 * isPickedUpot állítja át
	 */
	public void pickUp(){

	}

	/**
	 * 
	 * @param pl
	 */
	public void action(Player pl){

	}

}